using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class RayHandlerBubble : LightRayHandler {
	
	public override List<LightHitInfo> getNextLightRay(LightHitInfo hitInfo){
		if(transform.parent.GetComponent<LightRayHandler>()!=null){
			return transform.parent.GetComponent<LightRayHandler>().getNextLightRay(hitInfo);
		}
		return null;
	}
}
